Edutainment Applications for the Creative Age: Interplay of Design, Technological and Educational Methodology
نویسنده
چکیده
This article discusses the interplay of the three aspects of edutainment applications for the creative age, namely design, technological, and educational methodologies. This article begins with an overview of edutainment, follows by a discussion on the contribution of edutainment in our understanding of adult learning and education, and the relationship between theory and practice, and finally a conclusion on how educational psychology with an emphasis on adult learning and design methodology in human computer interaction determines the success of edutainment. This article attempts to propose that edutainment (education through entertainment) could be one of the solutions for adult education in the creative age.
منابع مشابه
Creative Applications of Human Behavior Understanding
The role of computer science in the creative industries is becoming recognised as an important way to bring forward progress in both domains. There is a need for smarter applications that sense and adapt to their users in arts, creativity, entertainment and edutainment domains. Understanding human behavior in this area is challenging because it forces practioners to engage in both creative, and...
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